The path of the gods



 The Path of the Gods



 In the olden times, magicians could study the path of the gods, drawing magical power directly from one of the Egyptian gods. A combat magician, for instance, might draw on the power of Horus, god of war, to become unbeatable in combat. The ultimate goal was to become the “eye” of the god – a perfect combination of mortal will and godly power. The gods are unpredictable however, and often use mortals as their tools. Use this branch of magic at your own risk! Our coach for this one is the pharaoh, Jason McAllen.

  ==Skills==
 * Path of Bast - Combat and Animal Charming Magic
 * Path of Geb - Earth Magic
 * Path of Horus - Combat Magic
 * Path of Isis - Magecraft and Potionmaking
 * Path of Osiris - Animation Magic, Death Magic, Necromancy
 * Path of Sekhmet - Fire and Healing Magic
 * Path of Thoth - Magecraft, Water Magic
 * Path of Nephthys - Water Magic, Nature Magic
 * Path of Anubis - Death Magic
 * Path of Set - Chaos Magic
 * Path of Bes - Healing Magic
 * Path of Khepri - Divination
 * Path of Serqet - Animal Charming
 * Path of Shu - Air/Wind Magic
 * Path of Sobek - Water and Combat Magic
 * Path of Khnum - Statuary Magic
 * Path of Tefnut - Air and Nature Magic
 * Path of Ptah - Animal Charming
 * Pat of Nut - Divination
 * Path of Ra - Fire Magic
 * Path of Respheh - Animal Charming
 * Path of Hathor - Potionmaking
 * Path of Khonsu - Time Magic
 * Path of Neith - Combat Magic
 * Path of Ammit - Death Magic